Enhancing UI/UX Design Competency Using Figma at SMK NU Donomulyo

Authors

  • Adriani Kala'lembang Institut Teknologi dan Bisnis Asia Malang
  • Suastika Yulia Riska Institut Teknologi dan Bisnis Asia Malang
  • Azwar Riza Habibi Institut Teknologi dan Bisnis Asia Malang
  • Widya Adhariyanty Rahayu Institut Teknologi dan Bisnis Asia Malang
  • Yudistira Arya Sapoetra Institut Teknologi dan Bisnis Asia Malang

DOI:

https://doi.org/10.32815/jpm.v7i1.2855

Keywords:

Competency, UI/UX Design, Figma

Abstract

Purpose: This study addresses the competency gap between vocational graduates and industry demands for UI/UX design skills through a Figma-based training program at SMK NU Donomulyo.

Method: A hands-on, project-based workshop was delivered to 30 students. Effectiveness was measured via pre-test/post-test assessments, final project rubrics, and participant satisfaction surveys.

Practical Applications: The program provides students with industry-standard prototyping capabilities and ready-to-use digital portfolios, directly improving their employability in the growing digital design sector.

Conclusion: Findings revealed a 40.6% knowledge improvement, 100% project completion, and high satisfaction (4.5/5.0). The initiative successfully bridges educational and industrial requirements, confirming hands-on training as a vital strategy for vocational digital readiness.

References

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Published

2026-05-26

How to Cite

Kala’lembang, A., Riska, S. Y., Habibi, A. R., Rahayu, W. A., & Sapoetra, Y. A. (2026). Enhancing UI/UX Design Competency Using Figma at SMK NU Donomulyo. Jurnal Pengabdian Masyarakat, 7(1), 69–74. https://doi.org/10.32815/jpm.v7i1.2855

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