Math Challenge Card Game Method (Medkit. Id) for Learning Basic Multiplications for Junior High School Students Guided by The Nusa Educator Community

Authors

  • Haifa Salsabila Huda Universitas IPB
  • Aldira Dina Tutazqiyah Universitas IPB
  • Mely Indri Yani Universitas IPB
  • Fitria Maharani Siti Aruba Universitas IPB
  • Resfa Fitri Universitas IPB

DOI:

https://doi.org/10.32815/jpm.v5i1.1363

Keywords:

Blind Multiplication, Basic Multiplication, Junior High School Students

Abstract

Purpose: This research aims to determine the effect of using the Math Challenge Card (Mathkit. id) card game method in learning multiplication on students assisted by the Nusa Educator Community.

Method: This research used 25 students assisted by the Nusa Educators Community aged 12-17. The data is in the form of post-test scores, which will be compared with students’ pre-tests during research at each game level.

Practical Applications: This card game method can be used to learn multiplication, especially for students who have not memorized basic multiplication operations.

Conclusion: The research results showed an increase in the post-test skills scores compared to the students’ pre-test. The increase in the score at level 1 was 23%; at level 2, it was 31%, and the average maths quiz score was 85. This indicates that the Math Challenge Card (Mathkit. id) game method effectively improves students’ multiplication abilities.

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Published

2024-06-06

How to Cite

Huda, H. S., Tutazqiyah, A. D., Yani, M. I., Aruba, F. M. S., & Fitri, R. (2024). Math Challenge Card Game Method (Medkit. Id) for Learning Basic Multiplications for Junior High School Students Guided by The Nusa Educator Community. Jurnal Pengabdian Masyarakat, 5(1), 144–150. https://doi.org/10.32815/jpm.v5i1.1363

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